UX Case Study

Artinerary

Art Museum Mobile App

Project Overview

Competitive Audit

To initiate my research, I conducted a competitive analysis of four prominent art museum apps: the Art Institute of Chicago, Smartify, Bloomberg Connects, and the Getty Guide. This analysis focused on evaluating the strengths and weaknesses of each competitor across key factors such as ease of use, design aesthetics, and feature set.

The Art Institute of Chicago and the Getty Guide were identified as our primary competitors, offering direct competition within the museum app space. Smartify and Bloomberg Connects were considered indirect competitors, offering broader art discovery platforms with overlapping features.

Competitor Logos

CORE PROBLEM

Art museum patrons struggle to explore exhibitions and plan their visits because existing platforms are cluttered and fragmented, forcing users into frustrating external redirects for ticketing and scheduling rather than offering a seamless, in-app experience.

Design Strategy

Based on my findings, I identified three key design opportunities — each directly addressing a friction point uncovered during research.

Mapping the User Journey

Following my competitive audit and user research, I developed user personas and journey maps for each. These maps helped me identify key pain points and opportunities, ultimately guiding my design decisions.

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Storyboards

As part of my design thinking process, I created storyboards to visualize Deven's user journey. These storyboards, which included both a "big picture" and a "close-up" view, helped me empathize with Deven's needs and identify opportunities to create a user-friendly and valuable product experience.

Big Picture

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Close-Up

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Information Architecture

As a foundational step, I created an information architecture for my Artinerary application. This involved careful consideration of user needs and pain points, ensuring a well-structured and logically organized content framework before proceeding to wireframe design.

The Design *

The Design *

  • Paper Wireframes

  • Digital Wireframes

  • Low-Fidelity Prototype

Paper Wireframes

To explore various design options for my homepage, I developed five distinct wireframes. Through this iterative process, I tested multiple home feed layouts and search placement ideas to determine how visitors naturally parse museum news vs. exhibit discovery.

Digital Wireframes

Informed by the initial concepts explored in my paper wireframes, I utilized Figma to create interactive digital wireframes. I employed best practices in UI/UX design, such as using clear visual hierarchy and adhering to established design principles, to refine the user experience and ensure polished wireframes to take into my low-fidelity prototype next.

Onboarding

To initiate the design process for the Artinerary app, I began by creating digital wireframes for the onboarding experience. This crucial first interaction sets the tone for the user's overall experience with the app. The onboarding flow begins with a visually engaging welcome page, followed by a language selection screen for accessibility and inclusivity. Users are then guided through the registration or login process, followed by a clear and concise presentation of notification settings to personalize their experience.

The final step in the onboarding process is a prompt to enable location services. This permission allows the app to provide personalized recommendations, such as upcoming events, and enhance the user experience with location-based features like guided audio tours and an interactive map.

This carefully designed onboarding experience aims to provide a seamless and user-friendly introduction to the app's features and functionalities.

Homepage & Subpages

Following the creation of digital wireframes for the onboarding journey, I proceeded to design wireframes for the core functionalities of the app: homepage, collections, artists, exhibitions & events, audio tours, artwork lookup, visit information, map, user profile, and search. This iterative process allowed me to refine the overall user flow and ensure a consistent and intuitive user experience throughout the app and will serve as guides for my final prototype.

Low-Fidelity Prototype

With my digital wireframes complete, I leveraged Figma's prototyping capabilities to define interactions. To ensure efficiency and maintain consistency, I built reusable components for the header, footer, and hamburger menu, streamlining the process and minimizing redundant interactions.

I also implemented overlay components for the individual hamburger menu options and the search interface

Usability Testing *

Usability Testing *

Artinerary Research Study

The Setback & Pivot

Usability Score & Navigation Restructure

High-Fidelity Prototype *

High-Fidelity Prototype *

Design System & Visual Foundations

  • Visual Arts Foundation: Leveraged background in visual arts to build a cohesive, accessible UI system using precise typography, crisp grid layouts, and intentional color theory.

  • Scalable Architecture: Developed reusable components and responsive layout modules in Figma to ensure design scalability for seamless developer handoff.

  • Accessibility First: Executed rigorous quality checks against WCAG standards to ensure high usability across all digital touchpoints.

Hi-Fi Solution #1

In-App Ticketing & Scheduling

Native booking flow allowing users to pick dates, select ticket types, and get a digital confirmation pass — no external browser redirects.

Hi-Fi Solution #2

In-Gallery Artwork Lookup & Guided Audio Tours

A dedicated "Lookup Art" tool where typing a simple 3-digit plaque code pulls up instant background context and streaming audio guides.

Hi-Fi Solution #3

Art Discovery & Search

An intuitive search interface featuring recent search history, real-time keyword suggestions, and clear zero-state guidance to help patrons quickly explore the collection.

Impact & Future Roadmap

Reflection & Design Philosophy

What I Learned

  • A 66.25 SUS score isn't a failure — it's a compass pointing exactly where to iterate next.

  • Seeking out honest user critique is the single fastest way to unlock better design solutions.

  • Static prototypes can't reveal every edge case — continuous, real-world testing is essential.

  • Great products aren't built in a vacuum; cross-functional alignment with developers and stakeholders turns cool ideas into ship-able solutions.

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